Tuesday, April 16, 2013

XWo_GW2 Power leveling_49IQ

While the official Guild Wars two forums are understandably a bit quiet more than the vacation split, one ArenaNet staff member took some time yesterday to give players a tiny bit of insight on developer time and just how it really is employed. The topic at hand was digicam inertia in GW2, and that is mainly the “rebound” effect sometimes noticeable when quickly spinning your character or digicam around. Most MMOs feature a digital camera option with no inertia, which makes it easy for practiced gamers to move and turn using the mouse. On the other hand, having no digicam inertia can sometimes make digicam motions too sudden.

Staff member posted in a forum topic regarding the possibility of a toggle feature for digicam inertia in GW2, stating that a toggle would be ideal, but unfortunately not very likely anytime soon since it would take quite a decent chunk of developer time. Keep reading to see the detailed explanation, that is an interesting read for those curious about behind the scenes MMO development.

Originally posted by Evan Lesh ()

This is generally how things goes down:

We start getting player feedback that some aspect of the game can be improved (let’s take the camera for example).
Get enough feedback that we determine a significant amount of the player base is affected negatively.
Evaluate options and assess development time required for a change. This can include refactoring code to make it configurable,good gw2 powerleveling can make your character reach the level you ordered in the estimated time, and the account keeping safe. creating the UI, and getting option text localized.

In the case of camera inertia:

Option 1 is to pick and test some new values. Satisfies 98% of the player base, without enough gw2 gold, it's a pity for guild wars 2 fans. with zero dev-time, without enough gw2 gold, it's a pity for guild wars 2 fans. goes out as soon as we’re comfortable with the values,http://www.u7buy.com/gw2/gw2-power-leveling.html.
Option two is to make a slider/drop down,as the level of your character gets higher, consequently owing a vast number of gw2 gold become more important to players. pick acceptable ranges (not trivial),GW2 US Gold, localize text, and update the UI. Requires new tech,as the level of your character gets higher, consequently owing a vast number of gw2 gold become more important to players. and waiting for text to get localized. This satisfies 100% of the player base at the cost of time and slowly complicating the game.

We picked option 1. It’s a fine balance between the two that really depends on cost/payoff. This isn’t to say we’ll never go back and do option two, but it’s now a pretty low priority.

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